
There are some hard Outposts to take over in the Far Cry series. These are the most difficult.
The Far Cry series is known for many things about its design, like its iconic and exotic landscapes, dangerous wildlife, chaotic close-quarters fighting, and weird hallucinatory trips that players often find themselves on. Another one is the base system, which was first seen in Far Cry 3.
Outposts are enemy camps that are spread out across the map. Players can attack them in any way they want to kill the guards and free the people inside. There are a lot of different bases to check out in each Far Cry game, but which ones are the hardest to free?
Baghadur – Far Cry 4

Baghadur lives in the northwest part of South Kyrat. It belongs to Noore, who is an important person Ajay will meet on his journeys. Even though she doesn’t have a clear sense of right and wrong. The garrison at her castle is just as bad for Ajay as any other enemy on the map.
The fortress is the easiest to take out of the four, but it still has more guards than most stations. It is built into a rock and has a large, open room inside that can be hard to sneak into. If the game goes far enough, the fortress will weaken, making it easier for players to take it down.
Seed Ranch – Far Cry 5

Seed Ranch is where John Seed has made his home. It is in Holland Valley. With such a well-known VIP to protect. It makes sense that security at the ranch has been turned up a notch.
The most difficult thing about this outpost is how many reinforcements come when the warning goes off. It’s best to sneak up on John’s house. But if you go in guns firing, be ready for a tough fight.
Ratu Gadhi – Far Cry 4

Ratu Gadhi is Yuma’s castle. It is just south of Jalendu Temple. Since she was General of the Royal Guard, it would make sense to think that her fortress was well protected.
Ratu Gadhi’s most difficult part is the group of shacks in the middle of the castle. All three alarms set up around these shacks, and the area patrolled by several guards and a dog. Who are easy to hide and can catch the player by surprise. Again, getting to a certain place in the story will make the fortress less difficult and make it more like an outpost.
Lazy Shore Marina – Far Cry 3

Hoyt’s privateers protect the port on the southern island. Which surrounded by a river on one side and a road on the other. There is a high chance that an enemy car will find the player and ruin any stealth plan.
There are 3 heavy enemies in the real outpost, so players may have trouble dealing with them if they aren’t carrying explosives or don’t have the Heavy Beatdown perk. Still, the sites in Far Cry 3, like Lazy Shore Marina, are smaller and easier to take over than those in the later games.
FND 2nd Armored Division – Far Cry 6

This FND base is in Madrugada, which is west of Esperanza. Clara gives Dani the job of stealing a tank from the base. And using it to cause trouble for the Yaran forces. When you do this, waves of reinforcements will come. The last wave will bring its own armoured car, which Dani will have to fight alone.
Players could try to sneak up on this fight to avoid it. But if they are caught, enemies will jump in the tank and try to fight Dani directly.
Varshakot – Far Cry 4

Varshakot is usually the first fortress players come across. It is owned by De Pleur and can be hard to get into. Nearby are mostly flat areas that don’t offer much in the way of hiding places. This makes it hard to avoid being seen by snipers on the walls.
Mines are also set up in the fields, which can catch people off guard. And let the troops know that Ajay is there. On top of that, one alarm is right in the middle of the fortress. Where a heavy and a guard dog roam, making it hard to get to quietly. After dealing with De Pleur, the fortress will be weaker and easy to take over.
F.A.N.G. Center – Far Cry 5

Cheeseburger the bear used to live at the F.A.N.G. centre in the Whitetail Mountains, but now cultists have taken over. The old zoo has turned into a place where Judges. Which are dogs that the cult has taught to feel happiness, can train.
This station is hard because there are two Judges who can see players if they get too close. When you add in the fact that two important people in the group and a heavy are hard to kill, the place becomes a very stronghold.
Rajgad Gulag – Far Cry 4

Rajgad Gulag, the fourth and last fortress, is in the far east of Kyrat. Pagan Min runs it himself. It is the hardest of the four to attack because most of the fortress’s enemies watch the rooftops. This makes it harder to sneak up on them and forces players to stay in the shadows below.
There are also several snipers who can see the whole property and will need to killed to keep from being seen. If the player goes loud, a huge wave of troops. Including three helicopters and a total of 34 soldiers, will come. But the fortress will be much less strong if you finish the game and either kill Pagan or let him leave the country.
PIN-K0 Radar Station – Far Cry 5

The PIN-K0 radar station is on top of one of the highest mountains in Hope County. It is one of the most heavily guarded bases in Penalty Kick Online game. There are snipers on top of some of the buildings and there are a lot of items and places inside the radar station where enemies can hide or wait.
It’s hard to do it quietly because it’s hard to properly scout the station and find all the enemies. The constable often runs into cultists they didn’t know were there. The two judges, one of whom is free to move around, can also find the constable without much trouble.
Level 3 Outposts – Far Cry New Dawn

The outpost system in Far Cry New Dawn has a new feature: after players free a town. They can “scavenge” it, which lets them play the outpost again at a harder level.
This can done twice, up to an outpost level of 3, which can very hard. The enemy is stronger and smarter, and the defences are better. This makes it hard to sneak up on someone, and going loud is a lot more dangerous. To free a level 3 outpost, players will need to use everything they have and take advantage of every edge they have.